We’re using the same process we have in all our games, which is to draw the entire grid on an iPad. We first use a standard grid to draw the cars on, which we then move around or scale to match the car size. That way, we’re able to draw cars that look just like the original images.
What else can you do with this game?
One of the challenges when working on a platform like a smartphone game is that we have so many variables, and the way you interact with them on a mobile platform is a different experience than it is on a console console.
We want our players to be able to jump into the car while the driver is sitting in the seat. If they get in the car on a road, they’re almost like a robot on the road. You have to adjust the speed, because the car doesn’t always follow the player’s movements.
All of this has to fit into our budget, so we have to be very careful in where we put our resources to make sure that we can meet our deadlines, and also that we’re producing quality content for players.
Our next step is to get the visuals and game play polished to a very high visual quality. In addition to that, we’re adding features where we feel the game is lacking or missing.
We’ll be taking on a few things in the near future, and that includes new cars, AI modes for the races, and more music.
What have you been up to recently?
I recently finished my final project for my degree, a computer science course called “Digital Design”. During the final project, we created an app for iPad, and I was able to draw a couple of illustrations and share them with friends. It was a great experience, and I’m looking forward to sharing that project later.
What can you tell us about the next project you’re working on?
This project will tie in with the project we launched at MECC. You may have read an interview I did in this issue, where I mentioned that I’d like to try to do something for a “creative audience”, instead of just a “consumer” audience.
We’ll be working on a brand new mobile game project, which will take us into all kinds of unknown directions, and there are several different ideas. The game will feature a variety of playable characters all with their own personality, and we’ll be able to
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