There is a few different tools we use when doing this, but the most important is the SketchUp app. We also take several shots of the app and compare them to all our other creations, taking good notes of everything that looks out of line.
What is your process in creating your apps?
At TU:A we always have fun trying out new technologies or techniques and coming up with new ways to make people’s lives better. A big advantage with SketchUp for SketchUp is that we are using our own custom brushes that we draw out of the app. After we finish designing something, we copy it onto one of the models we have as reference, create a new layer and fill in the details using our custom brush. Then we take all our reference pictures, take the sketch up into the game (if we are working on a model that is already in the game, and use our sketch as input to select the model as the focus of the scene), then take our reference picture back and paste in whatever we need to do with it.
We don’t like doing too much work up front so it is usually quicker just to drag the sketch from screen to screen and fill in the details. If we are doing a whole scene, we usually don’t need to copy anything onto another object (unless we are doing a whole 3D scene with some special effects). As soon as we create a layer and start adding stuff to it we start pulling out the brush or moving in the direction to make sure we can do all of the drawing with our custom brush.
I would say we have probably drawn somewhere between 4 and 12 hours of work in the past week. As we are not that experienced, I’m not sure what will be next, but we probably will do something a little more polished next time.
What does your experience have been with SketchUp on the 3DS/4DS? And what are your thoughts on the 3DS UI?
My experience with SketchUp has been very good, they have done a really great job designing their software for their platform and it really feels like you are there and working on the content, just like you wouldn’t go to a comic book shop asking them to draw something for you!
In terms of the 3DS UI, I haven’t actually developed that much with the 3DS UI right now, although we have been trying out a few different ways of displaying information using the buttons that the stylus can point to. We’ve also
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