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In order to use it, a character must be in close proximity with a magical effect, and that effect must be a spell. For example, a magic sword on your person is far more effective against an opponent than a spell, but a sword on the ground would be an effective weapon against a nearby dragon. The distance between the user and the caster is measured in “cubic feet”. If the distance is three cubic feet or shorter, the magic uses its maximum power. A 3×7 cube in radius requires three cubic feet of distance and uses its maximum power. For example, to use the same sword as on your person, two 1,280 foot cubes would require three cubic feet of distance, and to use the sword on the ground, two 1,040 foot cubes would require three cubic feet of distance, but to use the sword on the ground on the ground, two 1,200 foot cubes would require three cubic feet of distance.
The maximum concentration of the magic depends upon its power – when the magic is not on your person, it’s more easily absorbed, but with more concentration, it has a better chance of working at its maximum
Mental Magic [ edit ]
Like any other magic, mental magic has a cost. Like other spells, the cost must be paid for casting a spell. In addition to the cost of the spell, mental magic has an effect on all mental components. If your mental component is affected by mentally based spells or effects, if you are the caster of the spell or effect and the effects that you are casting or interacting with are mentally based, you gain the effects listed below or you lose the effects listed below.
Infect: Once the effect is applied, the affected mental components receive an infection and it can spread throughout the entire body like disease. A character with only one mental component affected at a time cannot cast mind spells; a character who is immune to mind magic cannot become infected with it.
Cripple: Once the effect is applied, the afflicted mental component is rendered helpless until an appropriate magical effect restores it. A character with even one mental component affected at a time cannot cast mind spells; a character who is immune to mind magic cannot become crippled with it; a character who is immune to magical blindness or deafness cannot become so blinded or deafened as to be incapable of casting mind spells.
Confusion: Once the effect is applied, a character with